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Cherkasov Arts

Cherkasov Arts

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Cherkasov Arts
Senior Environment & Material Artist with 5+ years of experience crafting immersive game worlds. Adept at building modular and organic environments, props, and procedural textures/materials for landscapes, vegetation, and architecture. Project Experience: - S.T.A.L.K.E.R. 2: Heart of Chornobyl - PUBG: Battlegrounds - Squad - Ghostrunner 2 - Unannounced AAA project (Avalanche Studio) - Unannounced AAA project (4aGames) - Unannounced AAA project (Virtuos) Technical Expertise: - Procedural Content Creation: Mastered in creating procedural materials using Substance Designer and Houdini for efficient environment generation, allowing for vast and varied environments. - Texturing & Optimization: Proficient in PBR texturing, low/high poly modeling, sculpting, and asset optimization for optimal performance. - Art Pipeline & Collaboration: Strong understanding of various game art pipelines and workflows. Proven ability to collaborate effectively with Art Directors, leads, and concept artists to achieve the desired visual direction. - Leadership & Problem-Solving: Experienced in identifying and proposing solutions for project risks, providing feedback and direction to external artists, and coaching/mentoring team members. Game Engine Expertise: - Unreal Engine (Professional): Extensive experience using Unreal Engine for professional game development. - Engine Exploration: Possesses a strong interest in exploring various game engines, including Cry Engine, Lumberyard, and Half Life Alyx SDK. Holds a particular interest in in-house engines, scripting, and the overall learning process involved with new engines and pipelines. Key Responsibilities: - Created high-quality environments within the Environment Team. - Developed procedural Substance Designer materials for structures, landscapes, and vegetation. - Built procedural generators in Houdini to automate environment creation, enabling large-scale and diverse environments. - Built architectural modules and modular sets for efficient environment construction. - Executed the full pipeline for game prop creation, including low/high poly modeling, sculpting, texturing, and optimization. - Collaborated with leads to solve problems, manage tasks, and deliver exceptional environments. - Provided reviews and art direction to external partners. - Fixed bugs, polished assets, and ensured environment quality. - Utilized asset and management tools for scheduling and tracking tasks. - Demonstrated proficiency in photogrammetry techniques for scanned asset processing.